by | 4 Aug 2026
Series IFIP Advances in Information and Communication Technology. – 8 Optimisation and Redesign of a Bicycle Production. – 12 The Trainability of Interpersonal Skills. – Five What’s Next ?. – 16 Looking into the Future.
by | 4 Aug 2026
Agents for Educational Games and Simulations : International Workshop, Aegs 2011, Taipei, Taiwan, May 2, 2011, Revised Papers, Paperback by Beer, Martin (EDT); Brom, Cyril (EDT); Dignum, Frank (EDT); Soo, Von-Wun (EDT), ISBN 3642323251, ISBN-13 9783642323256, Brand New, Free shipping in the US This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications.
by | 4 Aug 2026
Agents for Educational Games and Simulations : International Workshop, Aegs 2011, Taipei, Taiwan, May 2, 2011, Revised Papers, Paperback by Beer, Martin (EDT); Brom, Cyril (EDT); Dignum, Frank (EDT); Soo, Von-Wun (EDT), ISBN 3642323251, ISBN-13 9783642323256, Like New Used, Free shipping in the US This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications.
by | 4 Aug 2026
Game Design Workshop : A Playcentric Approach to Creating Innovative Games, Hardcover by Fullerton, Tracy, ISBN 1032607017, ISBN-13 9781032607016, Like New Used, Free shipping in the US “Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design”–